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Native Super Mario Galaxy Android Port Runs, but Beta Build Still Has Issues

Android Authority tested Galaxy Android, a native Super Mario Galaxy port, finding crisp 1080p visuals but beta issues.

The port is released as part of the OpenPort Labs project. According to the report, the Android build makes extensive use of AI to get running, but it also depends on seven and a half years of work by the Petari decompilation project, which wrote the code by hand. Super Mario Galaxy is described by Android Authority as widely considered one of the greatest 3D platformers ever created. The desktop version of the port is known to offer native-like performance, the report said.

Installing the game requires manual steps. Users first download the APK from the Galaxy-Android repository on GitHub; the project is under active development, so the report advises testing several builds to see which works best on a given device. The repository does not contain any actual game assets because Nintendo protects its copyrighted intellectual property. Users must supply their own legally acquired Super Mario Galaxy game files to extract the necessary game data.

After sideloading and installing the APK, users launch the app for initial configuration and point it to the game's ISO file. The app extracts game files and converts assets into a format the Android-based engine can process and load. The report said all game logic is translated to Android-native code, while only art assets are pulled from the game disk. Users can install the game with or without cutscenes; the cutscenes add about 3 GB to the install.

Once setup is complete, the app places extracted assets in a dedicated directory, processes the files, sets up virtual on-screen touch buttons, and prepares the core engine to boot. A standard Bluetooth controller such as a DualSense or Xbox controller works out of the box, according to the report, and the reporter tested both on-screen controls and a dedicated telescopic controller.

The first launch was not entirely frictionless. The reporter ran into a crash the first time they tried to boot the game. The next launch loaded directly into the title screen with no immediate issues. Visual quality was the standout: resolution is selected in the launcher rather than changed on the fly, and at 1080p the game looked exceptionally crisp, helped by an art style that continues to hold up.

The port integrates visual enhancements from the official Nvidia Shield release that Nintendo and Nvidia launched in China several years ago, the report said. Instead of blowing up the original Wii version's soft 480p resolution, the game has high-resolution UI elements and noticeably crisper character models. The beta build still has quirks and performance caveats, and Android Authority said players might want to stick with emulation for a little while longer.