Audeze, Audiokinetic Add Native Maxwell 2 ANC Head-Tracking in Wwise
Audeze and Audiokinetic add native Maxwell 2 ANC head-tracking support in Wwise for game spatial audio.
The integration combines Audeze’s next-generation Maxwell 2 ANC gaming headset with Audiokinetic’s Wwise audio creation suite. Audeze said the partnership leverages both companies’ technology and expertise and reflects a commitment to driving innovation across gaming audio and delivering world-class tools to creators.
The support is intended for sound designers and game developers, who can use Wwise with the Maxwell 2 ANC’s real-time, self-calibrating head-tracking technology. Audeze said the plug-and-play setup requires zero external software; users connect the headset via USB-C or its ultra-low-latency wireless USB-C dongle to begin monitoring directly in Wwise.
Audeze said the technology will help creatives achieve highly accurate 3D sound placement and enhanced spatial audio authoring. It cited applications including VR emulation, Tempest 3D AudioTech binauralization and non-standard speaker layouts for Location-Based Entertainment using the AK Custom Panner.
“By natively integrating Maxwell 2 ANC’s self-calibrating head tracking directly into Wwise, we’re removing the friction between creator vision and spatial execution,” said Sankar Thiagasamudram, CEO of Audeze. “Game developers now have a portable, studio-grade reference system that lets them place, audition, and mix 3D audio effortlessly in any environment. Together with Audiokinetic, we’re establishing a new benchmark for spatial audio creation across the interactive media industry.”
Audeze said the integration also allows developers to take full advantage of the headset’s hardware-based, low-latency head tracking, providing spatial accuracy for creating immersive soundscapes in video games. The Maxwell 2 ANC includes 90 mm planar magnetic drivers with Uniforce, Fluxor, Fazor and SLAM acoustic technologies, along with Active Noise Cancellation designed to maintain a consistent frequency response.
“We’re unlocking new creative possibilities for developers, making it easier to implement vivid spatial audio that elevates player immersion,” added Martin Dufour, CTO of Audiokinetic.