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DIY VR Remains a Niche Pursuit as Commercial Headset Development Slows

Ars Technica reports that DIY VR headsets can be assembled for a few hundred dollars and many hours of work, even as mainstream headset development slows.

VR returned strongly with the 2016 release of the Oculus Rift after unfulfilled promise in the 1990s, Ars Technica reported. For a time, VR, AR, XR and the metaverse appeared set to become huge. Mark Zuckerberg was convinced, and Apple entered the hype with Vision Pro. By then, momentum for alternate realities of every acronym was already in steady decline and kept dwindling, according to the report.

New headset development has slowed, and many companies, including Apple, have scaled back or shelved their efforts, Ars Technica reported. New releases such as Steam Frame and Pimax Dream Air are still taking place, but many of the more interesting developments in the space are now on the enthusiast front.

That enthusiast front includes DIY VR. With a couple hundred dollars in components and many hours of time, a builder can enter immersive virtual reality while also encountering the highs and lows of soldering, firmware flashing and 3D printing, according to Ars Technica. The article’s author tried the process and learned why it remains a decidedly niche movement.