Meta Unveils Camera-Free Ray-Ban Audio Glasses and 100-Gram VR Glasses at Connect 2026
According to Ifanr, Meta introduced Ray-Ban Meta Audio without a camera, Meta VR Glasses weighing about 100 grams, and expanded Ray-Ban Meta lines at Connect 2026. The VR glasses are priced at $1,299.99 and will go on sale in spring 2027.
Meta presented Ray-Ban Meta Audio as a reduced hardware model that removes the camera and keeps open-ear speakers, a six-microphone system and the Muse assistant. Ifanr reported it weighs 43 grams and offers 12 hours of battery life, about three hours longer than the camera-equipped Ray-Ban Meta, and comes in Burbank and Clubmaster frames with 23 color and lens combinations. The glasses start at $349. Meta also added a Hearing Enhancement feature, which extracts and amplifies nearby speech for people with mild to moderate hearing loss; it costs $150 as a one-time purchase or is included with a Meta One subscription. Meta wearable chief Alex Himel said in an interview that the camera-free line had been planned for years, according to Ifanr.
Meta kept its camera-equipped line as well. Ray-Ban Meta Gen 3 starts at $449, up from $379, and is available in Wayfarer, Zena cat-eye and Aviator Ray-Ban commemorative frames, producing 27 lens and color combinations. It retains a 12-megapixel camera, supports 3K video recording, has six microphones instead of five and supports Dolby spatial audio recording. The lower-priced Meta Glasses Adventurer classic square frame fell by $50 to $249, with Capri and Nova shapes and collaborations including LISA and Kylie Jenner. Meta expects more than 100 smart glasses options across its line by the end of the year.
The Meta VR Glasses drew attention for its weight. Ifanr reported that the device weighs about 100 grams, compared with 515 grams for Meta Quest 3 and 750 to 800 grams for Apple Vision Pro. It uses a split design in which the glasses carry sensors and displays while computing, battery and storage sit in a fiber-connected module of about 300 grams, still lighter than Vision Pro’s 353-gram external battery. The module uses Qualcomm’s Snapdragon Reality Elite chip, runs the same system as Quest 3 and is compatible with the same content.
Meta VR Glasses uses 5K Micro-OLED displays with 2412×2288 resolution per eye, 37 PPD pixel density and a maximum 120Hz refresh rate, making it Meta’s first non-LCD headset since the original Oculus Quest. A Gizmodo reporter who tested it said the display was impressive and comparable to Vision Pro, according to Ifanr. The trade-offs are field of view and battery life: the horizontal and vertical field of view are 70° and 66°, versus 110° and 96° for Quest 3, and battery life is about three hours. The device is the first VR product with IMAX Enhanced certification and supports Dolby Vision and Dolby Atmos spatial audio. Streaming and sports platforms announced new partnerships, and Meta VR Glasses users are expected to see 3D films and live 3D sports broadcasts on the platform next year.
Meta also positioned the headset around AI. Ifanr reported that it runs a largely semantic operating system in which many tasks can be started by speaking a goal, while six external cameras allow small finger movements for manual controls. It can show a virtual keyboard on any surface; Zuckerberg claimed he typed at 60 words per minute on it, close to a physical keyboard. Meta VR Glasses is priced at $1,299.99 and will go on sale in spring 2027.
The glasses push is tied to Muse, Meta’s personal assistant. Ifanr reported that Muse launched on Sept. 8 and soon displaced ChatGPT at the top of the App Store free chart, helping users shop, book tickets, answer emails, cancel hidden subscriptions and pursue returns. Zuckerberg said Muse’s business model will provide large amounts of free tokens for saving money, earning money and completing transactions, with Meta taking a small share. Meta also announced Muse Charm, a keychain-sized device with a screen for a custom Muse image and a fingerprint sensor; it is planned to begin shipping in the December holiday season.
Zuckerberg described his view of personal superintelligence in an essay, ‘The Future is for Everyone,’ arguing it should give everyone additional capabilities rather than be monopolized by a few people or institutions, Ifanr reported. Meta had initially expected the metaverse to arrive before AI, but superintelligence came sooner, and the optical, display, sensor and frame supply chains prepared for the metaverse were redirected into VR headsets and smart glasses, according to the report.