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Modern Warfare 4 hands-on: Infinity Ward may have made a ‘generational’ Call of Duty

TechRadar's near-10-hour hands-on with the Modern Warfare 4 beta suggests Infinity Ward has successfully blended arcade and tactical play, creating a possible generational entry in the Call of Duty series.

In the preview, multiplayer creative director Joe Cecot explained that Infinity Ward, during a visit to its Los Angeles headquarters, aimed to make the game feel good for both audiences while staying balanced. “If you're too strict in one direction or the other, that's where it becomes a problem,” Cecot said. TechRadar notes that this task may seem impossible, but the beta suggests the team pulled it off.

The most immediate change is movement. Tactical sprint, activated by double-tapping the sprint button, is on by default and feels smoother, with speed gradually decreasing to reflect tiredness rather than cutting off after a fixed duration. This removes the stop-start pacing that made Modern Warfare II feel bitty. Overall movement speed is rapid, allowing players to cross maps quickly and minimizing downtime between engagements. The beta's maps are mostly small, which TechRadar says helps avoid the long empty stretches seen in some larger 6v6 maps in previous games.

The weapon handling has also been overhauled. Ballistic simulation now calculates bullet trajectory based on the actual position of the weapon in the virtual world, rather than a random bloom. This makes hip-fire genuinely effective: if the barrel is pointed toward an enemy, the shot lands. Since most guns take a noticeable amount of time to aim, this encourages more aggressive play without making it dominant. TechRadar contrasts this with Modern Warfare II, where hip-firing a slow-aiming weapon usually meant spraying your magazine into a wall and dying. In MW4, players stand a chance, preventing matches from becoming static sight-line camping.

A new piece of equipment, the Zip Gun, replaces the grenade in the lethal slot. It is a 3D-printed pistol that unloads its entire clip in a quick burst when drawn, offering a vital last-ditch defense when caught mid-reload. The report says that fast play, such as sliding around corners, is still a viable strategy, but not the one-size-fits-all winning approach seen in Black Ops 7.

For those who prefer methodical, tactical play, the beta includes tools like the razor wire field upgrade, a mine that deploys a massive coil of barbed wire, slowing enemies and draining their health. Placing it in doorways or at choke points provides effective area denial. With these countermeasures, slow and deliberate play never feels at a disadvantage; the relatively quick time-to-kill lets players shred anyone caught off guard via flanking.

TechRadar's author, who identifies as a die-hard Black Ops fan, says they experimented with both styles and struggled to label one definitively superior. The report calls this balance a genuinely impressive feat, especially given the game is still in beta. Combined with cutting-edge graphics and a host of mechanical innovations, TechRadar expresses confidence that Modern Warfare 4 is on track to be a generational entry in the long-running series.