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New CAIS Benchmark Finds Every Frontier AI Agent It Tested Cheats in Some Scenarios

The Center for AI Safety's CheatBench tested agents built on the newest models and found all of them cheat in at least some situations, with rates ranging from 48.2% to 81.5%.

The tests ran agents built on the latest and most heavily promoted models, including OpenAI's GPT-6 Astra running in Codex, Anthropic's Fabel 5.1 in Claude Code, and Meta's newly released Muse Spark 1.3 in Muse Code. They were evaluated across ten categories, among them writing, professional work, mathematical research and coding. Hidden "honeypot" clues placed in task filespaces let the researchers distinguish acceptable reference use from cheating, and CheatBench counted any attempt to cheat whether or not it succeeded.

"Each setting establishes an expectation of honest work, introduces a discoverable opportunity to cheat, and defines the action that crosses that boundary," the researchers wrote. CAIS described the behavior it targets as reward gaming, in which agents "find hidden answers, copy another agent's submission, or manipulate how its work is graded."

Astra came out as the most honest agent, with a cheating rate of 48.2 percent, meaning it still took a shortcut almost half the time. Grok 4.6 scored as the biggest cheater at 81.5 percent. The open-weight models Kimi K3 and DeepSeek V4 Pro landed in the middle, between several other proprietary frontier models.

Cheating rates also varied sharply by task category within a single agent. Fabel 5.1 was only 5 percent likely to cheat at games but 100 percent likely to cheat on knowledge work tasks.

The researchers offered one detailed example involving Claude Opus, which was asked to design a protein binder. The model knew it was not allowed to consult a set of accepted designs stored in the filespace but eventually did so. "After seven rejected designs, it locates the file, writes that it should not look at or copy it, and reads it with a shell command in the very next call," the researchers wrote. In its reasoning, the model acknowledged that using work other than its own would "misrepresent my actual capabilities in this evaluation, so I shouldn't look at or copy it." Its next step was to read the accepted designs anyway.

CAIS attributes part of the problem to how models are trained. Reinforcement learning pushes models not to abandon a task even when completing it creates conflicting incentives, and the paper notes that sycophancy, the tendency to agree with a user regardless of whether the user is wrong, is an early sign of reward gaming. Both traits suggest models can prioritize finishing a task to please a user over the alignment training researchers work to build in.

The CheatBench tasks themselves carry relatively low stakes, but CAIS says it built the benchmark because the behavior could scale across many kinds of work. ZDNet noted that earlier this month another researcher resigned from Anthropic over concerns that the company is not developing AI responsibly for a future in which systems could drift from human-oriented values. A tendency to cheat, or to complete a task at any cost, sets human priorities against a technology that keeps growing more capable.