Super Mario Galaxy Becomes First Wii Game Fully Decompiled, Unofficial PC Port in the Works
SMGCommunity has fully decompiled Super Mario Galaxy, the first Wii game to reach 100 percent decompilation, while Luma's Workshop says an unofficial PC port called AstroCore is already in development.
Decompilation rebuilds a game's original source code into a form that can be compiled again, and it is usually a prerequisite before hobbyist teams can bring an older title to PC, smartphones and other platforms. Roughly half a dozen GameCube games have been decompiled in recent years, but no Wii game had reached that point until now. Super Mario Galaxy, released for the Wii in 2007, is the first from that console to hit the 100 percent mark.
Work on a PC version has already begun. The developer collective Luma's Workshop announced an unofficial port named AstroCore, which it says will be "100% coded by humans." The wording suggests the team does not intend to lean heavily on generative AI for coding. AI-assisted development can speed up work and updates, but it has also produced a wave of fan ports assembled by people without development backgrounds, an approach that often leaves projects with heavy technical debt and hurts their long-term viability. No release date for AstroCore was given.
There is no word on an Android version. Recent history suggests the community could supply one: Super Smash Bros Melee for the GameCube was fully decompiled this month, and an unofficial Android port appeared shortly afterward.
Super Mario Galaxy is not the only Wii game undergoing this process. Other notable Wii titles being reverse-engineered include Mario Strikers: Charged, The Legend of Zelda: Skyward Sword, Super Mario Galaxy 2, Rock Band 3 and Xenoblade Chronicles. None of those projects has been reported as complete. Nintendo has not commented on the decompilation project or on the planned AstroCore port.