TechRadar Praises Star Wars Zero Company for Turn-Based Tactics and Story
TechRadar praises Star Wars Zero Company for its turn-based tactics and storytelling, calling it an immensely rewarding experience.
TechRadar's verdict states that the game excites by seamlessly blending isometric warfare and a stunning cinematic experience with lovable characters, a rich atmosphere, and immensely fun turn-based tactics gameplay, resulting in an excellent companion story to an often-explored era of Star Wars. The review highlights several strengths, including addictive tactical gameplay, an authentic cast of characters, a gripping cinematic story with unexpected turns, deep character customization, and a beginner-friendly experience for those unfamiliar with XCOM-like games. On the downside, the main antagonist feels underutilized in the broader story, and there are some audio syncing bugs affecting cinematics.
The game is set in 20 BBY during the twilight of the Clone Wars. The player character, Hawks, is a former captain in the Grand Army of the Republic who led a campaign resulting in a trooper massacre and his dismissal. Hawks now commands a covert squad on a mission to take down the paramilitary cult known as The Infinite Coil and its leader, Kundri Fathom, who are afflicted by the mysterious Shadow Plague. The story also explores themes of justice, revenge, belonging, grief, and guilt.
TechRadar's review detailed the intense tactical gameplay, describing a late-night battle where careful planning and use of mechanics like Overwatch and Force actions led to victory. The publication noted that despite initial concerns about unfamiliarity with XCOM, the game quickly proved accessible and enjoyable. The studio behind the game was founded by former Firaxis Games and XCOM veterans.
TechRadar concluded that the game offers surprising twists and turns, delivering a narrative that kept the reviewer's heart pounding thanks to the brilliant integration of cinematic storytelling and a brilliantly formulated combat system.